Files
opengl-learning/lessons/5. Advanced Lighting/4. Point Shadows/src/shaders/depthmapShader.vert
2021-02-12 15:43:03 +01:00

10 lines
132 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 model;
void main()
{
gl_Position = model * vec4(aPos, 1.0);
}