Files
opengl-learning/lessons/5. Advanced Lighting/1. Advanced Lighting/src/shaders/basicShader.frag
2021-02-12 15:43:03 +01:00

10 lines
111 B
GLSL

#version 330 core
out vec4 FragColor;
uniform vec3 Color;
void main()
{
FragColor = vec4(Color.rgb, 1.0);
}