Files
opengl-learning/lessons/2. Lighting/4. Lighting Maps/src/shaders/lightSource.vert
2021-02-12 15:43:03 +01:00

10 lines
133 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 PVM;
void main()
{
gl_Position = PVM * vec4(aPos.xyz, 1.0);
}