Files
opengl-learning/lessons/2. Lighting/2. Basic Lighting/src/shaders/lightSource.frag
2021-02-12 15:43:03 +01:00

10 lines
120 B
GLSL

#version 330 core
out vec4 FragColor;
uniform vec3 lightColor;
void main()
{
FragColor = vec4(lightColor, 1.0f);
}