Files
opengl-learning/lessons/1. Getting started/7. Coordinate Systems/src/shaders/fragmentShader.frag
2021-02-12 15:43:03 +01:00

14 lines
232 B
GLSL

#version 330 core
out vec4 FragColor;
in vec4 outColor;
in vec2 TexCoord;
uniform sampler2D texture1;
uniform sampler2D texture2;
void main()
{
FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.2);
}