Nove repo opengl-learning
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27
lessons/4. Advanced OpenGL/5. Framebuffers/src/Shader.h
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27
lessons/4. Advanced OpenGL/5. Framebuffers/src/Shader.h
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#pragma once
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#include <string>
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#include <glm/glm.hpp>
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class Shader
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{
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public:
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unsigned int Program;
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Shader(const char* vertexShaderSourcePath, const char* fragmentShaderSourcePath, bool directSource = false);
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Shader(std::string vertexShaderSourcePath, std::string fragmentShaderSourcePath, bool directSource = false);
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~Shader();
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void Use();
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void setBool(const std::string name, bool value) const;
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void setFloat(const std::string name, float value) const;
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void setInt(const std::string name, int value) const;
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void setMat4(const std::string name, glm::mat4 value) const;
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void setVec3(const std::string name, glm::vec3 value) const;
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void setVec3(const std::string name, float v0, float v1, float v2) const;
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void setMat3(const std::string name, glm::mat3 value) const;
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static std::string readFile(const char* path);
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};
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