Nove repo opengl-learning

This commit is contained in:
TheRetikGM
2021-02-12 15:43:03 +01:00
commit 63e3c0bc8b
1046 changed files with 358397 additions and 0 deletions

View File

@@ -0,0 +1,27 @@
#pragma once
#include <string>
#include <glm/glm.hpp>
class Shader
{
public:
unsigned int Program;
Shader(const char* vertexShaderSourcePath, const char* fragmentShaderSourcePath, bool directSource = false);
Shader(std::string vertexShaderSourcePath, std::string fragmentShaderSourcePath, bool directSource = false);
~Shader();
void Use();
void setBool(const std::string name, bool value) const;
void setFloat(const std::string name, float value) const;
void setInt(const std::string name, int value) const;
void setMat4(const std::string name, glm::mat4 value) const;
void setVec3(const std::string name, glm::vec3 value) const;
void setVec3(const std::string name, float v0, float v1, float v2) const;
void setMat3(const std::string name, glm::mat3 value) const;
static std::string readFile(const char* path);
};