Nove repo opengl-learning
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33
lessons/1. Getting started/2. Hello window/Makefile
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33
lessons/1. Getting started/2. Hello window/Makefile
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NAME := main
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CXX=g++
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DEBUG :=
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CXX_FLAGS := $(DEBUG) -std=c++14
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LIBS := -lGL -lGLU -lglfw3 -lX11 -lXxf86vm -lXrandr -pthread -lXi -ldl -lm
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INCLUDE := ../../../include/
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BIN := bin
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SRC := src
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INPUT = src/main.cpp ../../../glad.c
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all: $(BIN)/$(NAME)
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run:
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./$(BIN)/$(NAME)
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$(BIN)/$(NAME): $(SRC)/main.o $(SRC)/glad.o
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$(CXX) $(CXX_FLAGS) -I$(INCLUDE) $^ -o $@ $(LIBS)
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.cpp.o:
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$(CXX) $(CXX_FLAGS) -I$(INCLUDE) -c $< -o $@
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.c.o:
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$(CXX) $(CXX_FLAGS) -I$(INCLUDE) -c $< -o $@
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$(SRC)/glad.o: ../../../glad.c
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$(CXX) $(CXX_FLAGS) -I$(INCLUDE) -c $< -o $@
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# dependencies
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$(SRC)/main.o: $(SRC)/main.cpp
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clean:
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rm -rf $(SRC)/*.o
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touch $(SRC)/*
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75
lessons/1. Getting started/2. Hello window/src/main.cpp
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75
lessons/1. Getting started/2. Hello window/src/main.cpp
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <iostream>
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using namespace std;
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// Global Constants
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const int WINDOW_WIDTH = 800;
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const int WINDOW_HEIGHT = 600;
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// Globals
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GLFWwindow* window;
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uint8_t init(void);
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void framebuffersize_callback(GLFWwindow* window, int width, int height);
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void freeAll(void);
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void proccessInput(GLFWwindow* window);
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int main(int argc, char** argv)
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{
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if (init() != 0)
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return -1;
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// MAIN loop
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while (!glfwWindowShouldClose(window)) {
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// input ...
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proccessInput(window);
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// rendering commands here ...
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glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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// check and calls events and swap the buffers
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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freeAll();
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return 0;
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}
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uint8_t init(void) {
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// init of glfw window
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Hello Window!", NULL, NULL);
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if (window == NULL) {
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cerr << "Failed to create glfw window" << endl;
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glfwTerminate();
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return 1;
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}
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glfwMakeContextCurrent(window);
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// init of GLAD
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
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cerr << "Failed to initialize GLAD" << endl;
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}
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glfwSetFramebufferSizeCallback(window, framebuffersize_callback);
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return 0;
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}
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void framebuffersize_callback(GLFWwindow* window, int width, int height)
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{
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glViewport(0, 0, width, height);
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}
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void freeAll(void)
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{
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glfwTerminate();
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}
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void proccessInput(GLFWwindow* window)
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{
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if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
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glfwSetWindowShouldClose(window, true);
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}
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