Nove repo opengl-learning
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31
include/glm/ext/vector_int3_precision.hpp
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31
include/glm/ext/vector_int3_precision.hpp
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/// @ref core
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/// @file glm/ext/vector_int3_precision.hpp
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#pragma once
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#include "../detail/type_vec3.hpp"
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namespace glm
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{
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/// @addtogroup core_vector_precision
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/// @{
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/// 3 components vector of high qualifier signed integer numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<3, int, highp> highp_ivec3;
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/// 3 components vector of medium qualifier signed integer numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<3, int, mediump> mediump_ivec3;
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/// 3 components vector of low qualifier signed integer numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<3, int, lowp> lowp_ivec3;
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/// @}
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}//namespace glm
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