Nove repo opengl-learning
This commit is contained in:
108
include/assimp/SmoothingGroups.h
Normal file
108
include/assimp/SmoothingGroups.h
Normal file
@@ -0,0 +1,108 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines the helper data structures for importing 3DS files.
|
||||
http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */
|
||||
|
||||
#ifndef AI_SMOOTHINGGROUPS_H_INC
|
||||
#define AI_SMOOTHINGGROUPS_H_INC
|
||||
|
||||
#include <assimp/vector3.h>
|
||||
#include <stdint.h>
|
||||
#include <vector>
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a face with smoothing groups assigned */
|
||||
struct FaceWithSmoothingGroup {
|
||||
FaceWithSmoothingGroup() AI_NO_EXCEPT
|
||||
: mIndices()
|
||||
, iSmoothGroup(0) {
|
||||
// in debug builds set all indices to a common magic value
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
this->mIndices[0] = 0xffffffff;
|
||||
this->mIndices[1] = 0xffffffff;
|
||||
this->mIndices[2] = 0xffffffff;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//! Indices. .3ds is using uint16. However, after
|
||||
//! an unique vertex set has been generated,
|
||||
//! individual index values might exceed 2^16
|
||||
uint32_t mIndices[3];
|
||||
|
||||
//! specifies to which smoothing group the face belongs to
|
||||
uint32_t iSmoothGroup;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a mesh whose faces have smoothing
|
||||
groups assigned. This allows us to reuse the code for normal computations
|
||||
from smoothings groups for several loaders (3DS, ASE). All of them
|
||||
use face structures which inherit from #FaceWithSmoothingGroup,
|
||||
but as they add extra members and need to be copied by value we
|
||||
need to use a template here.
|
||||
*/
|
||||
template <class T>
|
||||
struct MeshWithSmoothingGroups
|
||||
{
|
||||
//! Vertex positions
|
||||
std::vector<aiVector3D> mPositions;
|
||||
|
||||
//! Face lists
|
||||
std::vector<T> mFaces;
|
||||
|
||||
//! List of normal vectors
|
||||
std::vector<aiVector3D> mNormals;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Computes normal vectors for the mesh
|
||||
*/
|
||||
template <class T>
|
||||
void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh);
|
||||
|
||||
|
||||
// include implementations
|
||||
#include "SmoothingGroups.inl"
|
||||
|
||||
#endif // !! AI_SMOOTHINGGROUPS_H_INC
|
||||
Reference in New Issue
Block a user